![]() ![]() You also have the option to adopt her and be a Bid Daddy for a while. If you want to just harvest every sister, then you can do it without any issue. It was a great decision not to force it upon you. The little sister of being a Big Daddy was also interesting. Bioshock 2 took all the fun parts of Bioshock 1 and made them better. The weapons and plasmids were pretty much the same across both games, with the exception of the plasmid in Bioshock 2 that let you call Elanor. ![]() Being a Big Daddy also comes with a certain sense of power. The 1-2 punch was possible with all kinds of weapons and plasmid combos. A big daddy can hold a shotgun with one hand and use a plasmid with the other. The gameplay in both games is identical, the only difference is you are a bigger and stronger character in Bioshock 2. In fact, I found Minervas Den DLC to be better than Bioshock 2, but that’s a different subject. Bioshock 2 is by no means a bad game, but the story is not as good as Bioshock 1. By excluding this, there was not a lot of grade A material to work with. The issue is that all of the best parts and characters within Rapture were in the first game. In terms of fulfilling this goal, they get 10/10 for this. It would be a completely different story that was just set in the same location. It wasn’t in the original plan for there to be an alternate ending and is still something that Ken Levine is unhappy about having to do.īioshock 2 was created with the intention that it would not mimic Bioshock 1. This came down to the choice being a last minute decision that the publisher forced upon Bioshock 1. In Bioshock 2 I ended up feeling bad and regretted my decision to harvest the sisters. A different cinematic ending and that was about it. There were almost no consequences for harvesting the little sisters in Bioshock 1. I think that Bioshock 2 did a much better job at giving you some understanding of right and wrong. She did not have the grace and sophistication that we got from Ryan. She was desperately trying to escape and prevent you from getting to her. Sofia Lamb on the other hand gave off no sense of power and control. ![]() The scene where you met him was not only a great scene in the game, but it was also a fantastic speech, “A man chooses, a slave obeys”. Ryan felt like powerful character who looked down upon you, he was the king of the castle. ![]() Sofia Lamb was also a great character in the context of the story for Bioshock 2, but she didn’t build the same sense of power and control. Andrew Ryan was such an interesting man who had such an incredible vision. While both stories were good, Bioshock 2 fell short when it came to filling the shoes of Andrew Ryan and Frank Fontane. I think Bioshock 2 did a very good job at providing a new an interesting story in a world we have already visited. The story is what makes this game so special and is most definitely the reason I loved the first 2 games so much. Bioshock 1 definitely had a lot more mystery to it, but of course it would, it was the first time we visited the city. Now is no better time than any to compare both games by putting Bioshock 1 vs Bioshock 2. After purchasing Bioshock The Collection I have had a nice opportunity to play both games back to back with an equal visual standing. Nostalgia has always altered my opinions when it comes to games, so this is never a subject I could accurately speak about before now. It was also quite a gap between playing the first Bioshock over the second. I have always looked back a lot more positively on Bioshock 1 over Bioshock 2, but it has been a long time since I played both. ![]()
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